Skill: When targeted, DMG taken: -30%.
Skill: On fire attack, Normal attack DMG: +30%.
Skill: On magic attack, DMG +10%.
Skill: [SELF] While field-inactive, ST Gauge: +10% (Every 5s).
Skill: When HP 90% or higher, Skill DMG: +45% [vs MAGICALI].
Skill: Recovery amount: +50%. (Holder receives more healing).
Skill: [SELF] While field-inactive, recover HP (3% of max HP / Every 5s).
Skill: When HP 40% or lower, DMG taken: -30%.
Skill: On Stage start, ST Gauge: +40%.
Skill: [SELF] While field-inactive, recover MP: +15 (Every 10s).
Skill: [FIELD-ACTIVE-ALLIES] On faint, ST Gauge: +50%.
Skill: DMG taken: -20%.
Skill: When combo 30+, DMG +10%.
Skill: [SELF] Mega Spirit Magic DMG: +30% [LIGHT ALLY].
Skill: On wind attack, ST DMG: +20%.
Skill: EXP: +5%.
Skill: On blunt attack, DMG: +10%.
Skill: Initial ST Gauge: +50%.
Skill: On piercing attack, DMG: +10%.
Skill: On slash attack, DMG: +10%.
Skill: On DMG taken, ST Gauge: +10%. (Procs with a single hit of damage taken, no cooldown, OP).
Skill: Lucre: +5%. (Good for farming).
Skill: On foe defeat, recover MP: +10.
Skill: On dark attack, skill DMG: +20%.
Skill: On earth attack, ST Gauge boost rate: +20%.
Skill: On water attack, absorb DMG (4% of DMG/MAX RCV: 20HP).
Skill: On foe defeat, recover HP (8% of max HP).